10/27/2022 0 Comments Dropmix checklist![]() When freestyling, Fuser is not so much about the player trying to conquer the game, but the player finding mixes that appease their own tastes. I am not an avid listener of country music but I have used the guitar riff from Mud on the Tires in my mixes more times than I count. Whilst most players will still gravitate to tracks they recognise or love at first, Fuser is more intent on altering your perspective of music from a single totality to an eclectic toolbox. ![]() These aren’t always audibly consistent however the melody in Pharrell Williams’ Happy for instance is a vocal sample whilst the bass in X Gon’ Give It To Ya is a thumping horn.Ĭrate-crafting (as I am hereby labelling the process) is a thrilling voyage into musical experimentation. Taking notes from their innovative but unsuccessful card game Dropmix, Harmonix seperate each track into four key ingredients: drums, bass, melody and vocals. This is a game about taking familiar sounds, breaking them apart into their sonic components and reconstructing them into a personal collage. In Fuser, each track is a building block to a final mosaic that is initially a complete unknown. Traditionally, individual tracks are the finished piece that the player is constantly aiming to recreate through perfect timing and co-ordination. Presenting players with a traditional setlist, Fuser’s core Freestyle mode lets you assemble your favourite tracks into a Crate that is effectively your inventory behind the turntables. These might sound like mortal sins for genre purists but in removing these ludological barriers, Fuser actually comes closest to capturing the joys of music than any other recent attempt. There are no difficulty options or anything resembling beatmaps. There is a form of scoring but no skill barrier to overcome. ![]() Whereas the vast majority of rhythm games require perfection, Fuser asks for no such thing. I appreciate it has taken several paragraphs to even introduce Fuser but it was this thought, one buried in my head for a decade, that Harmonix adopted as the core design principle for their own DJ experience. DJ Hero signalled towards an alternative rhythm title a game focused on creation rather than imitation. Expanded on in its sequel, red zones in tracks would let players insert either chosen sound effects or custom loops taken from the tune in question. DJ Hero demanded crossfading, scratching, rewinding and even some minor sampling skills. Players wouldn’t just be tapping buttons to the beat. Whilst DJ remained skill-dependent, every track was its own creation tailor-made for the game, mixing together two hits into an incredible new sound. ![]() If anything, DJ Hero came a little too late, only ever getting two games before rhythm fatigue settled in and Activision unceremoniously killed off the entire brand. Whilst still attached to the enormously successful Hero brand of rhythm titles, developers FreeStyle Games capitalised on the unique opportunities buried within this scene to create a daringly experimental mainstream music game. ![]()
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